POV-Ray : Newsgroups : povray.binaries.animations : Moderately lame noise3d surface (358kbbu) : Re: Moderately lame noise3d surface (358kbbu) Server Time
5 Nov 2024 05:24:46 EST (-0500)
  Re: Moderately lame noise3d surface (358kbbu)  
From: Greg M  Johnson
Date: 14 Feb 2000 07:37:12
Message: <38A7F618.1EE5D6F9@my-dejanews.com>
MainActor made the MPG. Why do you ask?

Thanks. It looks like it's moving down because the code is something like:
noise3d(x / constant, k * clock + y / constant, z / constant)

Sander wrote:

> This is fun! To me it looks like everything is steadily moving down. I can't
> attach anything material to it, but that is my lack of imagination. BTW what
> compression method did you use?
>
> --
> Regards,
> Sander
>
> Greg M. Johnson <gre### [at] my-dejanewscom> schreef in berichtnieuws
> 38A2D826.ECB5757F@my-dejanews.com...
> > This is like a tablecloth flapping in the wind. It's not too different
> > from what I've posted before, but it's cool. The tablecloth effect is
> > achieved by using "clipped_by."  "Bounded_by" gives a hemisphere with a
> > landscape on one side.
> >
> >
> >


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.